CG COOKIE

WELCOME TO GROUND ZERO
THE MUCH ANTICIPATED RELEASE OF BLENDER 2.5 IS COMING CGCOOKIE IS MAKING SURE YOU WILL KNOW HOW TO USE IT

CG COOKIE BLENDER 2.5 TRAINING SERIES - (AVAILABLE SHORTLY AFTER THE RELEASE OF BETA 1)

With the introduction of Blender 2.5, we are very excited to be one of the first to offer a complete, introductory, video training bundle to the Blender community. Not only will this bundle make the transition from previous versions of Blender to Blender 2.5 (Eventually 2.6) easier, but it also will give the new user the boost they need to get up to speed quickly.

This is an exciting time to be involved with Blender, CG Cookie is here to make sure you know how to use it! Not only that, but in order to further support the development of blender. 5USD from ever bundle order we will be donated to the foundation.

1565USD DONATED THUS FAR

Blender foundation
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OUR BLENDER 2.5 TRAINING SERIES

THERE IS A WHOLE LOT OF LEARNING TO BE HAD

With the dramatic changes coming to Blender 2.5, everything from the beautiful new interface to custom key maps, there is a lot of information to get your head around. Having treaded the waters of Blender training for the past year, we at CG Cookie strive to give you the very best. Instructor Jonathan Williamson will introduce you to blender 2.5 and walk you through how to use it through our 7 unique training series.

We decided to break up the training into their individual series to allow more focus on these individual sections, while giving the advance users the opportunity to pick and choose the sections you are interested in learning. Or if you are looking for the total blender 2.5 introduction, then pre-ordering the full subscription is recommended.

Our training is outlined below and is evolving as is blender 2.5. We are in a reactive mode with the development of blender 2.5, and the below will be updated accordingly. To see past examples of our work please visit our blender section on http://cgcookie.com.

Notice: All of the material within this training bundle is subject to change based on the development of blender 2.5

FEATURE HIGHLIGHT VIDEOS

Get a glimpse of some the new features in Blender 2.5. We will update these as more features are locked down.

DEVELOPMENT AND TRAINING AMENDMENTS

Blender 2.5 is being developed at an unbelievable pace, new additions seem to be added every week. This development pace will most likely continue for some time, on through Project Durian.  Due to this development we struggled with when to release our training. If we released it earlier, you, the users, could play with it sooner, but if we waited until development was further along then you would recieve more up-to-date features. Neither of these options fulfilled our end goal: providing the best possible training on Blender 2.5.

In answer to this we have chosen to produce training amendments. What this means is the training will still be released following the first official 2.5 release. It also means we will be producing and delivering amendments to the training on any new, major features that are added post-release. We will continue producing these amendments through the duration of Project Durian.

These amendments will be available free of charge to anyone that has purchased the training. Think of this as training insurance. :)

SNUGGLE UP TO BLENDER 2.5

Below is an overview of our scheduled series training. Note: Exact subjects are subject to changed based on the blender 2.5 development.
Interface blender 2.5
Interface
Your first foray in Blender

The idea of getting into 3D can be very exciting, particularly when Blender offers so much for free. However, the reality of what’s in front of you can become quite daunting upon opening Blender. As with any 3D software package, there are an immense number of tools and settings and the interface reflects this; it’s easy to get lost. In order to get you up and running comfortably this series will take you through all of the basics of Blender. Including: getting around the interface, navigating in 3D space, the various object types, and moving your objects around.

  • Getting around the interface
  • Working with objects
  • Customizing your workspace
blender 2.5
Modeling
There’s a character and scene to make!

Nearly everything in 3D starts with a model. In order to take advantage of many aspects of Blender it is important to build a strong foundation in modeling. This series will begin by introducing the basic modeling tools and then moving on to more advanced tools like modifiers as we start to build our character and scene. By the end of the series you have completed an entire character, complete with accessories and an accompanying scene.

  • Creating our character
  • Making the accessories
  • Striking the Scene
blender 2.5
Materials/Texturing
Color makes anything interesting

Although you may have created a breath-taking model by this point, unless it is textured it will (for the most part) remain forever boring. Materials and textures give your model that touch of realism and polish. This series will look at creating and adjusting materials, UV mapping and texturing.

  • Working with materials
  • UV mapping
  • Adding textures
blender 2.5
Particles/Physics
Making things move on their own is just too much fun

In the real world there are many things that we take for granted (smoke, grass, cloth, etc) but that are remarkably hard to recreate in the 3D World. That is where Blender physics simulators come in. This series will take you through the process of simulating the character’s cloth, particle grass and more.

  • Making grass with particles
  • Playing with smoke
  • Using the cloth system
blender 2.5
Animation
Come on man, run!

One of the most common uses for 3D is to create animations. Blender’s animation system allows you to do everything from making your character run to animating dynamic camera movement. In this series we will take a look at how to create a series of animations with the character and scene we have built thus far from the modeling series.

  • Creating a relaxed idle animation
  • Animating a walk cycle
  • Sprinting with a run cycle
blender 2.5
Lighting/Rendering
Can you see anything?

Lighting and rendering are generally some of last steps in the 3D workflow. Just as in the real world, lighting allows you to illuminate your scene as you see fit. Various rendering options allow you to add global illumination, ray-tracing, etc to finish off your scene. This series will introduce you to the lighting world and the differences between indoor and outdoor lighting. Finally we all also discuss rendering, tips and setting up ambient occlusions.

  • Setting up a standard, 3-point lighting rig
  • Lighting a day scene
  • Lighting a night scene
  • Rendering with Ambient Occlusion/Global illumination
blender 2.5
Post-Processing
I’m sorry but Premiere just isn’t as cool anymore

Although, we would all like to create that perfect render without any extra steps, it is usually necessary to go in and perform some post processing on our image. Blender provides all of tools necessary to accomplish this with the node-based compositor. Not only that, but when it comes time to put together our animation clips, Blender allows us to set aside other applications for video editing by doing it all in the Video Sequencer. Which, is exactly what we’ll be doing in this series.

  • Using the node compositor for color and level adjustments
  • Putting together our animation outputs with the Video Sequencer

Notice: All of the material within this training series is subject to change based on the development of blender 2.5

Just a few short weeks after Release Candidate 1 is published to the public. We will begin released our series training one by one. You can expect to see a release of a new series every 1-2 weeks, but we will be working hard to make this happen sooner.

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PRE-ORDER THE CGCOOKIE TRAINING BUNDLE

Pre-order the subscription now
Complete series training

PRE-ORDER THE COMPLETE SUBSCRPTION NOW FOR 48USD - A 120USD TOTAL VALUE

FOUNDATION SUPPORT

In order to futher support the development of blender. 5USD from every bundle pre-order will be donated to the blender foundation.


SAVE MONEY

Pre-order the entire subscription early, and save close to 60% off the total price.

BRAGGING RIGHTS

Be one of the first users to receive our 2.5 training and brag to your friends on how you know how to use it. Supporting the foundation helps as well. ;)

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YOU HAVE QUESTIONS?

  • When will the series be released?
    • The first series will be available shortly after Beta 1 goes live. Expect to see a series released every 1 to 2 weeks. We will be working hard to knock them out earlier, but this is our expected schedule. Beta 1 is scheduled to be released in the first few months of 2010 This of course may change as we are reacting to what information the foundation is able to provide.
  • Will the BMesh System be covered in the initial training?
    • BMesh will not be covered in the initial training release. This is because it is not scheduled to be integrated in the official release until sometime next year. But we are including this topic as a free amendment to our training series once the feature is released for us to play with.
  • What are these amendments?
    • Amendments are our way of making sure you recieve the very best, and most up-to-date training available for Blender 2.5. We will release a new amendment anytime a major new feature is added to 2.5 and continue duing so until the conclusion of project Durian.
  • How will the files be delivered to me?
    • Once our training series comes online, we will send you an e-mail to the address on file. In the e-mail you will have specific instructions for downloading that particular series that was released. We don't expect the series files to be too large for download 2-3gb. But if it becomes a concern we can work to split up the download or contact us directly to find a solution.
  • Are source files included in this series?
    • Yes, to stick with the CG Cookie tradition all source files for the training will be included in this series. (.blend files, and reference images)
  • What video format or codec are you guys using?
    • Similar to our other source downloads, these videos will be using quicktime, h.264 compression. Most players will be able to play this, but a good fail safe player is the VLC Player which you may download here.
  • What will the series bundle price be after launch?
    • Our normal series bundle price is expected to be between 80-90USD for the entire 7 series training set. A savings of 25-40% if you were to purchase our series individually.
  • What is the square root of 859?
    • We get this one a lot, and the answer is: 29.3087018
  • Okay, you guys are pre-ordering something that hasn't been fully developed?
    • Yes, backed by CG Cookies training reputation and our ambition to provide solid training on blender, we are diving into blender 2.5 head first. We want to be one of the first to bring you the knowledge on how to use this new version. We have discounted our pre-order bundle price to reflect us understanding this, and also are offering a 100% money back guarantee on all pre-orders.
    • Though we have our training outlined and scheduled, we are holding off on final recording until the official release of Beta 1. This better ensures we are able to offer phenominal and accurate training
    • If for any reason during or before the actual launch you would like your money back, please send us an e-mail to support@cgcookie.zendesk.com, with a copy of your paypal.com transaction, reason why and will will refund your money with no questions asked.
    • Note: This only applies until we release our two first series. After this point we will be unable to offer a full-refund.
  • What if you guys remove a specific section of the series before it is released?
    • If anything major changes in the bundle we will offer a money back regardless, or will do whatever is in our power to create an equally valued replacement.
    • Note: Some minor changes are expected as the feature list isn't completely solidified in blender 2.5
  • What type of payment are you accepting?
    • We are currently accepting payments via paypal.com. With this you may use a credit card or e-check through this service.
  • Wait! I still have questions...
    • Send us an e-mail to support@cgcookie.zendesk.com and we will answer them the best we can.